Finally I have finished the work for my portfolio class. I have to admit that there is a long way to go with lighting. There are other 3D scenes like a witch room and a weapons room that will be done after this class is done. This render I really liked it, while it is dark, people are still able to see what it is. That is a screenshot of the balcony. This picture is not going to ArtStation, but I wanted to show the good and the bad of the throne scene. This is from the bottom floor and could have been more highlighted. Also is too opaque and murky to appreaciate the details. Also this pic is not going to be posted on ArtStation neither. Once again it needs to have a bit more lighting. Also my computer was taking days of rendering with no breaks in between. It started from Monday all the way to Thursday so there is no need to exhaust the PC again. This is another scene that made it to the portfolio. The fogginess in the scene was made by aiAtmosphereVolume in Maya. The final ...
"Skull Island: Rise of Kong" game has proven once again how greedy gaming companies are that the development has lasted one year and somehow this game looks worse than the 2005 Peter Jackson's "King Kong". The 2005 game actually works and is more polished than this and for me to say that really shows how embarrassing the final product is. The indie company behind publishing the game, GameMill, has had a track record of creating low quality games since the 2000s. The ones who developed it, IguanaBee, has stated that they were not given the money nor the time for the game to be finished. Even the publisher's instructions to IguanaBee was not clear, resulting in the devs creating ideas out of thin air. This game was so awful that many gamers online have stated that this game is worse than "The Lord of the Rings: Gollum", another horribly rushed game that caused the company to completely stop creating original games. In conclusion, companies need to...